Friday, July 30, 2010
Wednesday, July 28, 2010
Android users, rejoice! Facebook CEO and co-founder Mark Zuckerberg will now be forced to feel your pain.
The Android app for Facebook could be charitably described as less functional than the iPhone app. We’re sure there are good reasons for this, the greatest of which is likely market share. With iOS-running phones composing more than half of all smartphones, according to recent research, it’s in Facebook’s best interest to focus on this segment first.
Still, for the ever-growing number of Android device users who also would like a little Facebook mobile action, the pared-down feature set of Facebook for Android makes us feel neglected — the redheaded stepchildren of Facebook mobile users. But now that “Zuck” is one of us, all that’s about to change… right?
Thursday, July 22, 2010
Wednesday, July 21, 2010
Let’s face it: Android will probably always be fragmented over three or four major versions. Some phone manufacturers are slow to adopt the newer versions of the platform, while some launch their phones with no updating in mind.
Of course, an alarmingly high 18.9% of all Android devices are running the now quite obsolete version 1.5, while Android 2.2 is now showing up on 3.3% of devices, so an average user’s Android experience can still vary a lot, depending on what device/OS version he or she has.
What does this distribution mean for developers? Well, looking at the chart (above), if a developer wants everyone to be able to use their app, he’ll have to develop for Android 1.5 (all Android APIs are forward-compatible). If he or she wants to develop an app with all the latest bells and whistles of Android 2.1, then approximately half of Android users won’t be able to use the app at all. It’s a continuous race against the clock, but no one said that developing apps for smartphone platforms (especially if you want to develop a cross-platform app) would be easy.
Friday, July 16, 2010
Founded in 2000 by Steve Spett and Ron Barth, Resource Furniture has gained a reputation for providing Interior Designers, Architects and Specifiers access to European Furniture not widely distributed in the US.
Thursday, July 8, 2010
Location-based apps and checkin features are dominating interest in mobile. In the last year, apps like Foursquare
For early users of these apps, checkins and leaderboards were novelties. Until very recently, you would check in to a venue alone, or with just a handful of other users. Low mainstream adoption made spontaneous socializing hard within the app. Even if it persists as a behavior, the initial excitement of the checkin wears off over time.
But as applications like Foursquare and Gowalla gain traction beyond the early adopters, checkin numbers are just beginning to get interesting. Today, it is common to check into large events like conferences or baseball games with 50+ other people. These growing real-time checkin numbers are opening the door for a new set of features. So, what happens next?
In 2010, we’re likely to see verticals that don’t typically use location-awareness, like movies, music, and sports, add checkin features to their social software. These features will create exciting new “in-venue” user experiences that will change the way we use mobile applications. Here are a couple of examples of what might be possible.
At the Game
Sports applications present some of the most interesting in-venue opportunities. Imagine the next time you go to a Red Sox game, you and hundreds of other fans might check in to Fenway Park via your favorite sports app.
Before the game starts, you could enter an InstaFantasy game by picking three players on either roster. During the game, the progress of your “team” is ranked against all the other InstaFantasy teams that have been picked by other fans in the ballpark that night. Between innings, the app shows a trivia question about players along with an in-game trivia leaderboard. Comment and trash talk about the game while there and connect viaFacebook with other season ticket holders who you play against every night. Using location, any sports app could add these types of in-venue features.
At the Movies
Movie apps will also get in on in-venue features. Moviegoers could check in to a theater on the opening night of a film with their favorite app. The venue could offer discounts on popcorn upon checkin, and users could vote on the movie previews shown before the feature. While the movie is playing, they could get trivia questions fromIMDB about the current movie and comment on the movie with other app users a la “Mystery Science Theater 3000.” The theater could award that night’s trivia winner a discount on their next visit to the theater and could gather information based on answers about which type of movies each customer likes.
When movie apps start adding these experiences, going to the movies will turn into a much more social and interactive experience.
Users will soon be able to interact with a whole new set of features built around the checkin, making activities around a single event that much more social and interesting. There is a major opportunity here for apps and brands to own consumer engagement everywhere — from the couch to the stadium, from the bar to the office — and gather highly valuable targeting information about consumers. The apps that win will provide mobile experiences dedicated to every venue.
Article via Mashable: http://mashable.com/2010/06/03/the-potential-of-the-checkin/